vampire The Masquerade E Bloodlines 2
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What can gamers expect in 2025?
Of all the new releases of 2025, I am only looking forward to the Elden Ring Nightreign DLC. Of course, it is difficult to call it a full-fledged game. But this spin-off meets some of my requests. For example, it has a complex but well-thought-out plot, interesting crafting and combat mechanics. In addition, the game has a dark atmosphere - I like immersion in such worlds. I am also looking forward to Elden Ring Nightreign because of the gameplay: it is designed for a team of three people. But you can also play the game alone. Interestingly, one game session is divided into three conventional days. Each day is divided into two phases: during the day, players explore the world, get equipment and prepare for battles, and at night they fight bosses. After the session is completed, the game world will "reboot".
Nikita Korolev,
28, favorite games: The Last of Us, Overwatch, Red Dead Redemption 2
A well-developed plot in a game is important to me, I especially costa rica telegram data love unexpected twists and turns. I really like the immersive simulator subgenre, so I'm keeping an eye on the release of Dark Pictures Anthology: Directive 8020 and Lost Records: Bloom & Rage this year. And in 2025, two projects will be released that evoke a feeling of nostalgia. These are Heroes of Might & Magic: Olden Era, which is inspired by the third and fifth parts of this series. And I'm also waiting for InZOI, a life simulator game that reminds me a lot of The Sims. It's also interesting to see the third DLC Atomic Heart: I played this game in one go.
36, favorite games: Resident Evil, Lost Ark, Sims 3, Dark Pictures
What games does a game designer expect in 2025?
I'm waiting for the sequel to Kingdom Come: Deliverance 2. It's very interesting to see the development of Henry, who was a pumped-up terminator by the end of the first part. I hope the creators won't follow the path of the second "Gothic" - they won't roll back the character due to amnesia or a serious illness. It's also interesting to see Light No Fire. The fantasy beginning of the game suggests a lot of magic, dragons, different races. As a game designer, I know that the developers have done a lot of work with the logic of biosystems and the physical rules within them. But the game had a limitation - each planet was a self-sufficient biosystem. Therefore, I'm interested in how the logic of combining neighboring biosystems, the laws of flora and fauna within them will work. These two games, in my opinion, will offer a unique immersive experience in which the player's actions are limited by the rules of the real world and imagination. So far, from the available materials about new products, it seems that even an absurd decision will not be punished - the game will adequately perceive any creativity